Patch Notes v0.8.10
Howdy, folks! Been a while since the last update, but I've been working on a bunch of stuff behind the scenes. (Including things that will become relevant once the full game releases sometime next year.) This new build includes a bunch of quality of life and polish updates to bring it more up to date with what I've been developing. Enjoy!
-Ghostly
------
GENERAL CHANGES
UI and Menus
-Menu controls are now fully horizontal at the bottom of the screen.
-Main menu visuals and music have been updated.
-Added an option to turn off audio when the game is unfocused.
-Added analog stick deadzones to input options menu.
-Description box has been moved down on the Chapter Select menu.
-In the demo version, you now type in your name upon selecting a game mode from the main menu. The full version will have save files with a name associated.
-Fixed a bug where the on-screen keyboard would lag the game.
-Added controls display on the on-screen keyboard.
-The on-screen keyboard now reflects the real keyboard when typing in a name.
-The player hud has been redesigned as an action bar. Each move of the current lead character is displayed, as well as meters for cooldown/charges where applicable.
-Player characters now have alternate hud portraits for different states.
-Added an attack power meter below the hud player portrait, which changes appearance based on Synergy Boost/Synergy Break.
-The gameplay hud is replaced with letterbox bars during cutscenes where the player is inactive.
-Major bosses now have a title card at the beginning of the fight.
-Results screen has reworked visuals and sound effects.
Gameplay
-Story Mode no longer preserves resources between stages. Each chapter starts fresh.
-As a result of the above, there is no longer a Story Mode high score table.
-Ranking System - Each stage has 3 rank categories and a final rank that averages them together.
*SCORE - Achieve a certain amount of points to meet the threshold.
*EVASION - Avoid taking damage to keep your evasion score high.
*COMBO - Rack up large synergy combos to meet the threshold.
*FINAL RANK - An average of the three. If you achieve S rank on all three categories in the same run, you will earn an S+.
-New item type: Heart Piece
*Picking up 3 will give 1 life back.
*If you have full health, you can store up to 2.
-Enemy shields now have better contrast.
-Fixed a bug where the same enemy spawns multiple times.
-Fixed a bug where the end of a super move could cancel dialogue from other cutscenes.
------------------------
PLAYER CHARACTERS
------------------------
All Characters
-Passive charge multiplier when bombs are empty has increased from 1.5x to 2.0x.
-Decreased the spell cooldown debuff for characters not in the lead.
-Removed cooldown time from character swap.
-Direct character swaps now immediately transition into that character's special move, even if the button is no longer held.
-Fixed a bug where holding down a direct swap button while the spell is on cooldown causes the character to repeatedly vibrate.
-If a spell is about to come off cooldown, the direct swap will delay up to 10 frames until it's ready.
Synergy Boost/Synergy Break
-Minimum Synergy Boost damage buff increased from 8% to 10%.
-Maximum Synergy Boost damage buff increased from 40% to 50%.
-Synergy Break damage buff increased from 20% to 25%.
-Upon S-Break ending, a health pickup can spawn if
*You earn 1,000,000+ and let the S-Break run the whole timer. (Heart piece)
*You earn 10,000,000+, but use up your S-Break armor. (Heart piece)
*You earn 10,000,000+ and let the S-Break run the whole timer. (Full heart)
Gale
-Spread Shot (Normal Shot)
*Shot cooldown decreased from 8 to 6 frames.
*Bullet damage decreased from 2 to 1.5.
*Bullet spawn position has been moved to better match the animation.
*Bullets now do 20% more damage at point blank and fall back to normal at mid range.
-Chaingun (S-Break Shot)
*Shot cooldown decreased from 6 to 3 frames.
*Shot spread angle increased from 15 to 20 degrees.
*Shot spread now has a subtle sweeping motion.
*Bullets per burst increased from 6 to 8.
*Bullet damage decreased from 1.5 to 0.55.
-Flash Burst (Super Ability)
*Reduced stun time from 180 to 140
Fia
-Orbit Ring(S-Break Shot)
*Spark bullets now appear around the beam target to deal damage to nearby enemies.
Casey
-Scorching Fireball(Normal Shot)
*The tap fastball has been disabled. Tapping or holding the button will launch charge fireballs.
*Bullet spawn position has been moved to better match the animation.
*Shoot charge time decreased from 15 frames to 5 frames.
*Charge damage decreased from 4.8 to 3.5.
*Uncharge damage decreased from 3.2 to 3.0.
-Inferno Breath(S-Break Shot)
*Fireballs are rapidly fired from Casey's mouth, bursting immediately on impact.
*Inferno fireballs have shield-breaking properties.
-Explosive Punch
*Attack destroys all on-screen shields for the duration of the follow-through after impact.
------------------------
LEVELS
------------------------
Training Room
BOSS: N/A
PLANNED STAGE BOSS PATTERNS: N/A
CURRENT PROGRESS: Fully Playable
-Made the Focus Movement section easier.
-Abridged Synergy Boost tutorial added to the end of Basic Training.
------
Ch 1 - The Steel Butterfly Appears
BOSS: Prisma
PLANNED STAGE BOSS PATTERNS: 5
CURRENT PROGRESS: Fully Playable
-An introductory cutscene has been added to Story Mode. It is still a work-in-progress.
------
Ch 2 - Pulling the Strings
BOSS: Maggie
PLANNED STAGE BOSS PATTERNS: 5
CURRENT PROGRESS: Fully Playable
-
------
Ch 3 - Echoes in the Waves
BOSS: Maya
PLANNED STAGE BOSS PATTERNS: 6
CURRENT PROGRESS: Fully Playable, but missing 1 boss pattern.
-Modified some dialogue.
------
Ch 4 - Metamorphosis
BOSS(ES): Dr. Umbra and Metamorphosis Prisma
PLANNED STAGE BOSS PATTERNS: 6 + 1 Extra
CURRENT PROGRESS: Fully Playable, but could use a little extra refinement. Umbra is missing 1 boss pattern.
-Modified some dialogue
------
KNOWN ISSUES
-Button prompts in-game do not change with control bindings. ( This will be fixed soon.)
-Overlapping textboxes during gameplay
-Bosses dont pause animations during time stop
-The Story Mode intro cutscene sometimes bugs out and repeats. Hold the skip dialogue button to continue if this happens.
Files
Get Typhoon Unit ~ Butterfly Requiem (Demo)
Typhoon Unit ~ Butterfly Requiem (Demo)
Squad up! Dodge, shoot, and swap heroes on the fly!
Status | In development |
Author | GhostlyFeline |
Genre | Shooter |
Tags | Bullet Hell, Cute, Fantasy, Shoot 'Em Up |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Patch Notes v0.9.13Jan 25, 2024
- Patch Notes v0.7.46Jan 03, 2023
- Patch Notes v0.7.34Sep 01, 2022
- Patch Notes v0.5.15Jan 02, 2022
- Patch Notes v0.5.13Dec 23, 2021
- Patch Notes v0.3.31Aug 07, 2021
- Patch Notes v0.3.30Jun 28, 2021
- Patch Notes v0.3.22Mar 22, 2021
Leave a comment
Log in with itch.io to leave a comment.