Patch Notes v0.3.30


General

-Configuration files from older builds will fill in missing variables upon loading.

-Adjusted hang time calculation on boss healthbar.

-Shard type enemy projectiles now have a scaling animation when they appear/disappear.

-Fixed a bug with player melee projectiles dealing multiple hits to shields.

-Fixed a bug where gamepad right trigger would activate focus regardless of bindings.

-Fixed a bug where the game would crash on startup if you had custom controls configured.

-Tanky enemies now have a healthbar that appears above them.

-Emphasized the animation of the in-game points text.

-Lengthen the time the in-game points text lingers for item pickups.

-Zoom in effect during spell charge is more exaggerated.

-Unique sounds effects for normal gems, big gems, buffed normal gems, buffed big gems, and health items.

-Small gem pickup sounds will pitch shift up as you grab many of them in a short time.

-Typing in your name once will save that name for leaderboard entries in the rest of that playthrough.

-When a bomb spell becomes available, a sound cue will play.

-Added an option to enable auto-fire shooting.

-Moved the armor indicator below the player.

-Running out of armor will activate a 10 frame bomb hitbox that clears bullets.

-The Gem Power icon now moves so that it doesn't overlap the number next to it.

-Bomb energy meter is now faded when you are low on energy, and flashes when you can use a bomb.

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SYNERGY BOOST

-The synergy multiplier on the hud has new graphics.

-When the multiplier levels up, the number graphic will play an animation.

-Synergy combo hits that trigger a level up will replace the normal text with the current Synergy level.

-Bomb Spells with an attack component now use the attack buffs from Synergy Boost and Synergy Break.

-The boss defeat bonus now uses the synergy boost multiplier.  The base value has been reduced to 100000 to compensate.

-All levels now pause the synergy timer upon defeating the stage boss.

-Synergy multiplier and S-break are now saved between stages in Story Mode.

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SYNERGY BREAK (S-BREAK)

-Using a bomb when at x2 multiplier or above will trigger Synergy Break, a timed boost to scoring, damage, and armor!

-Synergy Break locks in the current Synergy Boost multiplier.  Leveling up the multiplier is disabled.

-The duration depends on the multiplier level that the effect was triggered on.  The range is 5-20 seconds.

-The damage buff depends on the multiplier level that the effect was triggered on.  The range is x1.05 to x1.25, stacked on top of existing Synergy damage buffs.

-Point items will have an increase in value depending on the multiplier level that the effect was triggered on.  The range is x1.2 to x2.0.

-Synergy Break gives you armor to take extra hits.  The range is 1-3 hits.  Everything between x2 and x6 is 2 hits.  Synergy Break will immediately cancel if you run out of armor.

   *Since Fia's bomb also provides armor and stacks on top of the S-Break armor, getting hit will prioritize Fia's armor to preserve S-Break.

-Upon completion, Synergy Break cancel Synergy Boost and reset the multiplier to 1.  A display at center screen will show points earned during S-Break.

-During Synergy Break, the meter that would normally show the Synergy Boost combo timer will instead show the Synergy Break timer.

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PLAYER CHARACTERS

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Gale

-Spread shot now does 1.8 damage per bullet.

-Spread shot cooldown has been decreased to 9 frames.

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Fia

-Added sound and particles to bullets cancelled with Temporal Warp.

-Added sound to colliding with hazards in Temporal Warp.

-Circular timer for Shooting Star armor has increased in size.

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Casey

-Explosive Punch now does 20% of the enemy's health instead of 25% as base damage.

-The incinerate property of Explosive Punch no longer applies to bosses.  Even if the boss is low health, the punch will connect.

-Bullets that are shattered by chain reaction will only count as a synergy hit if Casey is the active character.

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LEVELS

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Training Room

BOSS: N/A

PLANNED STAGE BOSS PATTERNS: N/A

CURRENT PROGRESS: Fully Playable

-Training Room is now selectable from the chapter select menu.

-Starting the Training Room from chapter select will change the "Begin Story Mode" option in the menu to "Start Chapter 1", which will play Ch. 1 in individual level mode.

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Ch 1 - The Steel Butterfly Appears

BOSS: Prisma

PLANNED STAGE BOSS PATTERNS: 5

CURRENT PROGRESS: Fully Playable

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Ch 2 - Pulling the Strings

BOSS: Maggie

PLANNED STAGE BOSS PATTERNS: 5

CURRENT PROGRESS: Fully Playable

-Default doll health values have been decreased to 240.  The dolls before the boss still have 300 health.

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Ch 3 - Echoes in the Waves

BOSS: Maya

PLANNED STAGE BOSS PATTERNS: 6

CURRENT PROGRESS: Fully Playable, but missing 1 boss pattern.

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KNOWN ISSUES

-Button prompt icons do not change with control bindings for in-game tutorials.  This will be fixed in a later version.

Files

Typhoon Unit Demo (v0.3.30) 200 MB
Jun 28, 2021

Get Typhoon Unit ~ Butterfly Requiem (Demo)

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